The Tameril people originated east of the Great Desert. Over 700 years ago, they left their homeland and crossed the wasteland, arriving broken but not beaten at the free city of Ganteal. The reasons that prompted the exodus have been lost to history; the sages dare not speak of the tale.
Cladin the Traveler, King of the Tameril people, decided to settle his people on the northern edge of the Velaneen Forest, on the eastern banks of the Yazminar River. There the town of Arcat was formed. Life was good for the Tameril’s in their new home. Mining could be done to the north, farming to the east, hunting and lumber to the south. The dwarves to the north had plenty of metals, gold, and gems for trade. Even the elves to the southwest would trade rare woods, medicines, and fine goods. The Yazminar river was used as a commerce channel all the way south to the coastal city of Gelre, the western border of the kingdom of Karmator.
Over time the new Kingdom of Tameril required more and more land for the growth of their people. They grew mainly southeast, clearing the forest for farmlands and villages. This of course greatly upset the elves who inhabited the Velaneen. For a time they tolerated this expansion. When the deforestation of the land grab became too great, the elves went to war with Tameril. This war started 30 years ago.
There being no love loss between dwarves and elves, the dwarves aided Tameril. Besides, the trade with the humans was very lucrative. The war was fought for three years, a bloody affair. The elves could easily maintain their forest to the west of Velaneen, but the humans and dwarves fought them back on the eastern banks, the forests being much less dense on that side. A truce was eventually struck: all lands to the east of the Yazminar in the Velaneen would belong to Tameril, and Tameril would have rights to use the Yazminar as a trade route. The free town of Elyanth, which sits in the south of the forest where the Yazminar forks into two streams, would remain a neutral site under the watch of the half-elven ranger Atherilien.
After this war the elves retreated deep into the western forest becoming even more reclusive than they were before. They have nothing to do with humans or dwarves, and it is common knowledge that if you trek west of the Yazminar, you likely end up wearing a quiver of arrows in your chest.
The weakening of the elves had a very negative side effect. It allowed the orcs to the south to multiply and become much stronger. Goblins also inhabit the southern woods, mostly subservient or enslaved by the orcs.
King Philip who started the war with the elves died 12 years ago. His first born son, Branic succeeded him. Philip’s bastard son Tomlin, who was the courageous leader of the Tameril army during the war, openly resents his half brother’s rule. To pacify Tomlin, and the many subject who adore him, Branic made him a Duke and gave him the newly claimed lands to the south and east.
Ganteal is a great walled city sitting on the northeastern edge of civilization. The Great Desert lies to the east, and the Narnith Mountains flanks it to the north (also called ‘the roof of the world’ or ‘the roof’ commonly).
Ganteal is ruled by a council of seven knights (paladins), going by the name ‘Order of the Silver Bear’. There is a large temple to Torm run by a pontiff (he is the rumored to be able to resurrect the dead, the only known person with that ability).
There is a very small gnomish community living in Ganteal, origins unknown.
Karmator is a kingdom to the south of Tameril and Ganteal, if kingdom is the proper term. They are very casual and peaceful folk who fish off their coastland and gather fruits from their trees. Gelre is their western most town, Uberan being their capital in the middle.
There is a small peninsula in the lands which is inhabited by Halfling folk who mainly keep to themselves. Gaining access to the peninsula is best done by sea due to high mountains. The town of Groveport is used as a trading hub between the halfings and humans of Karmator.
Much to the south of Karmator, in the Serpent ocean, is an island nation called Elisthriel. Grey elves inhabit this island. These elves are much more frail than the wood elves of Velaneen. They are reputed to be very skilled practicioners of the magic. Travel by sea to Elisthriel is way too danergous for the best known sailors of Karmator. Once is a great while an elven vessal will come to Karmator to trade or bring news.
The lands west of Gelre are swamplands. Humans do not dare tread near it.
It is unknown to most what is to the west of the wood elves of the Velaneen forest.